Added the ability to remove the Power Armor from a knocked out NPC. Addition of a convalescent system for the player when he is knocked out. Addition of a fully customizable robbing algorithm. Added a default knockout scenario for the player. Added a deferred death system for the player. The interaction menu of knocked out actors no longer appears without reason when the player goes in certain areas. Correction of sound alerts indicating that the player is responsible for the knockout of an NPC when this was not the case. Periodic damage such as poison or fire is much less likely to kill the player during a deferred death event. Possible issues with falling damage have been fixed.
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Some adjustments were made to the mod restart / uninstall system. The following options are available: The latest owned and used bed, the latest used bed, the closest and safest bed or simply on the floor (Hardcore). It is now possible to set the resurrection spot of the default knockout scenario. Creation of a GlobalValue (KFInteractMenuEnabled) that can be modified by modders to temporarily prevent the display of the Knockout Framework interaction options on bodies. The functionalities of the papyrus engine will be enormously less solicited when using non-lethal weapons. Actors (including the player) will no longer be knocked out for no reason during the first attack of a fight. Actors whose health is being regenerated will no longer be invulnerable to the damage of non-lethal weapons. The latency of actors health when they takes damage has been reduced to 0 (real time). This means that the following issues have been fixed : The damage manager of the framework is no longer managed by Papyrus but directly by the game engine thanks to an F4SE plugin designed specifically for the mod. Fallout 4 Script Extender (F4SE) is now fully required to use the Framework.
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